Wednesday, 5 May 2010

Evaluation questions

1. In what ways does your media product use, develop or challenge forms and conventions of real media products?

Our final media product both develops and challenges conventions of real media products. Gangster/thrillers are very common films, however only a few are ever extremely successful so we needed to establish our genre while also developing on it. One example of us doing this in our piece 72 Hours is the use of the camera. Classic gangster/thriller films are full of fast paced action, and the camera usually moves slightly to make the audience feel part of the action, however ours does not. We wanted the action to be clear, but still be fast paced, so encorporated the quick cuts from similar films while holding the camera steady.


Another example of our film challenging and developing conventions of real gangster/thriller films was the use of costumes and the use of light and natural colours. Our costumes show defined roles between the gangsters and the ordinary actor, and this develops the characters too. Although this separation is usually shown in gangster films between the 'good guys' and the 'bad guys' me and Kiel dressed slightly differently, although still smart, to show our individuality whilst working together. Gangster films also commonly use the dark to create tension and suspense, so we filmed the opening credits in broad daylight to show there was no-where the characters could hide and no-where they would be safe.


2. How does your media product represent a particular social group?


Our film represents older teenagers and younger adults. 72 Hours develops stereotypical views and also challenges views on the particular age group. The character played by Ryan wearing ordinary clothes represents older teenagers. This is developed by him being chased through a busy outside shopping centre, seen as a typical teenager stealing from a shop and running away; however something much more sinister is at work as the guys chasing him catch up, kill him and take a memory stick from his bag.


In contrast to the older teenager and his scruffy look, the two men chasing him are dressed more smart in order to establish they are from a different social class, and separate the two sets of characters. The stereotype of these businessmen being rational and professional is changed in this film as they are shown chucking trolleys out of the way and doing anything to get to their guy.


3. What media institution might distribute your media product and why?

Although our film is relatively low budget and British we could have some interest from Hollywood studios, however we are more likely to get interest from a small British copany such as Film4 that wouldn't expect our movie to make a large profit. However, this would have its benefits as if Film4 distributed 72 Hours we would have access to their television channel, internet site and their high profile market. Film4 already have an established fan base, and this would allow our film the promotion it needed to attract attention. This film company normally distributes low budget British films, therefore I think this media institution would be more beneficial to our film than a big Hollywood studio such as 20th Century Fox.



4. Who would be the audience for your media product?

Our chosen demographic was an age group of 15 - 23 year olds, with males probably most likely to see our film. This was because of our target research questionnaire we did months ago. We found that this age group were most likely to watch newer gangster/thriller films that developed on conventions already set up by films like Scarface and the Godfather.

We decided to have the film rating at a 15 so it would be available to a wider range of people, even though this meant making some of the violence and drug scenes less graphic. Our research supports the idea that men are more likely to see the film due to the violence, drug abuse, and sex scenes; and although well-known actors are key to a films popularity, establishing the gangster/thriller genre is just as important, therefore the promotion will have to include typical conventions of our films genre.



5. How did you attract/address your audience?

We found out from our questionnaire that well known actors and an obvious genre would attract our target audience to watch our new film, and although we obviously could not include a famous actors now, we could in the final film perhaps with the support of a big Hollywood company. However it is more likely that we get distributed by Film4, a small British company, and have clearly demonstrated conventions of the genre to attract our audience. This includes a chase, death and typical gangster costumes. The speed of the chase, annonymity of characters and the inclusion of '72 Hours earlier...' at the end of the credits are left to keep the audience guessing so they want to find out more and continue watching, as well as being more typical conventions of a gangster/thriller film.


6. What have you learnt about technologies from the process of constructing this product?

I have learnt a lot about technology, in particular the use of cameras, editing software and blogging.
Although I was in the final production and therefore couldn't be filming, I still played a big part in finding locations and different angles, and also filmed much of the preliminary and Juno remake. I learnt how to film professionally and that I must have a few seconds of film before and after the action to allow time for editing. The editing software was especially difficult to use and I think we did well to edit the film together after facing difficulties such as our rough cut being deleted, and struggling to find appropriate titles. However I would now be much more confident using this equipment, and feel that our final product shows we had a good understanding of the software. Blogging was also completely new to me, and although it was a struggle to get pictures and videos on, I think I overcame these problems using common sense and learnt to blog quite well.


7. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to full product?

I feel that I have learnt a lot since my preliminary project, and when comparing that to my final piece you can see the difference in quality. When filming the preliminary we only filmed what we needed, so learnt from this and in our main task we filmed lots of different angles of the same clip, for example the trolley.

We also learnt that the microphone and editing software were not easy to use, and the microphone did not have a good enough quality to put in our final piece. We decided to have just music in our final task as to make sound more professional, and included the credits inbetween action shots to split the action and make it look again more professional. I also learnt that certain angles do not work well together from the preliminary, and that in order for the action to flow it needed to be split up and seen from clear and distinctive angles, something we used in our final product.

Costumes and representation

These pictures show the final costumes me, Kiel and Ryan were wearing:

Ryan was wearing a pair of smart yet casual trousers and a blue jumper to suggest how ordinary he is, and to not draw attention to him. This costume shows he is just an ordinary person and he blends into the crowd, however it soon becomes apparent he isn't just a normal person in the street when he starts getting chased. Ryans character is called Guy Smith, just an average name as the character is supposed to blend in and look average all the way through the film.



Mine and Kiels costumes are very formal and smart. Instead of being dressed exactly the same we decided to dress smart to show we were working together, yet a hint of individuality to suggest we are not the same person. This is not like usual gangsters who all dress the same, and we did this on purpose to show our differences as characters. These two gangsters are known by number one and two, however no one knows which one is which as they always work together.

Saturday, 1 May 2010

Filming

Filming yesterday was very successful as we got all of the new shots we would need for our production. There were some problems including the skip, but we had a lot of difficulty filming a close up of me and kiel running towards the camera. We got over this by sitting Ryan in a trolley and pulling him backwards while running towards him. Apart from these two things filming went very smoothly and we will be editing these new clips with our old footage next week.
Whilst filming we didn't have to have permission to film near Tesco or the streets just outside of it, however we were met by people doing their gardens and also a security guard from Tesco while filming. These people were simply interested in what we were filming and said we could continue when we asked for their permission.

Skip


Whilst filming yesterday we came across a problem as a skip had been put in one of our old location s we needed for filming again. However, as the shots were all close-ups and shots facing away from the skip, we could carry on as usual and just move to the left slightly. This shows continuity as you cannot see the skip, as you couldn't before.

Wednesday, 28 April 2010

More filming

We have organised to film our extra shots and edit them on Friday morning. All of us actors have to wear the same clothes as last week, and hopefully the weather will be the same so the film will look continuous. We have considered health and safety issues, and will not be filming anything too risky with the cameras and actors as we d not want any injuries or to break the camera.

Tuesday, 27 April 2010

Audience Feedback

After showing our rough cut, we gained some audience feedback that told us our stlye was slique and the piece could be improved by using a different shots than we have not already used. The feedback also said that we had used a lot of mid-shots and long-shots, and although this was okay because our film was full of action, we needed to create a broader range of shots by adding more in. These include an establishing shot, close-ups of when characters are running or scared, tand cuts to make to some of our other shots, in order to keep the chase fast paced.

Due to this audience response we are going to change the ending of 72 Hours so the evil characters could empty the contents of the hero's bag onto the floor, then pick up an item such as a memory stick to make the audience want to watch to find out what the item means. There would be a close up on the item pulled out of the bag, again just to aadd in more different shots.

Rough Cut

This is the first rough cut for 72 Hours, unfortunately there was a problem with sound again and there is no sound at all. Also the ending is missing and I am working on the film to try and make this right:

Monday, 26 April 2010

Final filming

Again, there were problems filming as most of our arranged actors had dropped out, however we used a friend that had free lessons and stuck to our latest storyboard and shotlist to finally finsh filming.

We used a lot of stright cuts as it looked more professional than other types of edits, mixing together shots ranging from over-the-shoulder-shots, long shots and mid shots.

Another problem we had with filming, in that we had to run around near a shopping centre using toy guns. We had to keep the guns hidden in order to not alarm the public, and made sure that no one was around once we needed to use them shots. A security guard came over to ask why we were filming, but he let us conitinue after watching for a short while.

Our ideas changed a bit because of lack of other actors, and me and Kiel had to step in again. We left everything to very late however we were fortunate that filming went well, and this morning I edited all of our clips together with some credits we had already made as a group. As we left it so late and our other rough cut got deleted, I cannot publish a rough cut, but the next post will be the finished version of the opening two minutes of 72 Hours.

Tuesday, 20 April 2010

Soundtrack

The soundtrack will be Birdy Nam Nam - Trans Boulogne Express which isn't copyright, and today I downloaded this track and also the sound effect of a gun shot, which will be featured when our main actor is killed. I will try the sound effects and track when our filming and editing is finished.

A new plan for filming

Last Friday due to group members personal circumstances we couldn't film, so have had to postpone until next Friday when our actors are free. The two gangster characters will wear smart shirts and trousers to fit in with typical conventions of the gangster genre, and Ryan will wear everyday clothes to help him blend in with his surroundings and reinforce the idea that he is an 'everyday man'.

Today we made all of our credits, using premier-pro, and have left gaps inbetween so that when we have filmed our editing will be very simple and we will have the final copy of our work ready for next week and the deadline that is fast approaching. Our credits are flashing and moving, as we wanted them to, to symbolise the front of a clock; and we have decided our final credit saying 72 Hours will flash on and off the screen before fading to black.

Thursday, 15 April 2010

New shot list

To fit in with out new idea we are keeping the same angles from our latest storyboard, but I have made another shot list for filming tomorrow. The shot list revolves around fitting all of the opening credits in, while building suspense; therefore the appropriate credits are placed inbetween certian shots, as you can see:

A new direction

As our rough cut has got deleted, we had a new idea that would include the opening credits better than our original idea. We have planned to start the opening tw minutes during the chase, but instead of filming it all continuous with the credits rolling on throughout, we will cut the screen to black after a few seconds of film and show credits then. This will cut down on the amount of refilming we will have to do and also make the credits much more visible, while hopefully building tension and suspense. This fits in with our thriller and crime genre as I have seen ther films such as Mission Impossible 3 use this technique.

Deleted

Since we last looked at our rough cut somehow it has got deleted, so although we can remember what order our clips went in we will have to edit all of them back together again, while also adding new clips we are planning to film soon.

Tuesday, 23 March 2010

Rough cut

Today we used the clips we filmed last week to create a rough cut of our final project. We edited the clips together and asked our teacher what he thought. It was obvious that we would have to go back and film shots again, such as an establishing shot.He gave us ideas about where to put our titles and to put a gap or freeze to split up the acion of our chase, seen in films such as Trainspotting and Lock, Stock and Two Smoking Barrels. Next week we will go back and re-film scenes that were not good enough for our final cut, and will have to think about continuity, especially the unpredictable weather.

Filming













About a week ago now we set out and filmed for a rough cut of 72 Hours. We faced varius problems concerning the use of actors (we changed our actor for the lead part after he didn't fit the role), and other team members turning up a tiny bit late; but once filming began we developed our ideas on the basic storyboard including the use of a car. The filming went smoothly and our actors were very professional, overall i think our rough cut will look quite good. I took some pictures while we were filming as you can see above.










A New Storyboard

We finally decided on a new storyboard for 72 Hours that involves a chase scene through town, and finishes in town car park with someone getting shot. However, this idea is not realistic because we would not be able to gain permission from the council to have a gun in a popular car park. We decided to have the chase through a nearby area because of the narrow winding alleys we found when going on our second location scout. We made a path that the chase would follow and applied our already made storyboard to this.

Wednesday, 17 March 2010

Soundtrack and Credits

A huge part of our first two minutes of our film will consist of opening credits, either behind or ontop of the action already happening in every frame. I had to find out what order these came in, so studyed various films before coming up with an order to suit my film:
  • name of studio
  • production company
  • a film by __________
  • cast
  • edited
  • producer, executive producer
  • story by __________
  • directed by _________

We want the credits to appear in some sort of timer, like the digits seen on a watch, in order to reinforce the idea of 72 Hours being timed. However, before I can finalise this we will have to look at our editing software to see if it is capable.

Whilst studying the four different parts of a extract in our practical lesson - sound, mise en scene, editing and camera angles, I started to look for suitable music to feature in my film. When I was looking through youtube and personal favourites, I found a three and a half minute techno song called Walk Through by Frances White that would be perfect for the chase scene we will be filming. The song builds tension, but starts quite quickly, therefore I am thinking of having diagetic sound until the chase begins, then adding this song in over the diagetic noise of the streets and car chase.



This is what the editing software looks like when creating a new title:

Another storyboard

We made another storyboard, this time including a chase scene, to make the opening two minutes more exciting. This storyboard was only rough, and was originally based in the car park in town, however we faced issues using a BB gun in a public place, so moved our idea to the local streets around our school. We went on another photo shoot, to assess potential locations and camera angles and this was very successful. The tiny alleyways and tight corners will provide some good shots for our piece, and we planned a route so the shots will all have continuity.

Potential locations



We went on a potential shooting location trip around our school, taking pictures of anything that could be used in our film. We had to think about genre, and how this would affect what location we could use. For example the stairs would be good for someone to jump or run down in an escape or chase scene, but the stairs and squash court were too dark, and would have made our film look like a horror/thriller.

Original storyboard

This is a few pages of our original draft storyboard for 72 Hours. After a couple of meetings we decided to change our storyboard, as we had no where to film that fits in with this storyboard.