Wednesday, 5 May 2010

Evaluation questions

1. In what ways does your media product use, develop or challenge forms and conventions of real media products?

Our final media product both develops and challenges conventions of real media products. Gangster/thrillers are very common films, however only a few are ever extremely successful so we needed to establish our genre while also developing on it. One example of us doing this in our piece 72 Hours is the use of the camera. Classic gangster/thriller films are full of fast paced action, and the camera usually moves slightly to make the audience feel part of the action, however ours does not. We wanted the action to be clear, but still be fast paced, so encorporated the quick cuts from similar films while holding the camera steady.


Another example of our film challenging and developing conventions of real gangster/thriller films was the use of costumes and the use of light and natural colours. Our costumes show defined roles between the gangsters and the ordinary actor, and this develops the characters too. Although this separation is usually shown in gangster films between the 'good guys' and the 'bad guys' me and Kiel dressed slightly differently, although still smart, to show our individuality whilst working together. Gangster films also commonly use the dark to create tension and suspense, so we filmed the opening credits in broad daylight to show there was no-where the characters could hide and no-where they would be safe.


2. How does your media product represent a particular social group?


Our film represents older teenagers and younger adults. 72 Hours develops stereotypical views and also challenges views on the particular age group. The character played by Ryan wearing ordinary clothes represents older teenagers. This is developed by him being chased through a busy outside shopping centre, seen as a typical teenager stealing from a shop and running away; however something much more sinister is at work as the guys chasing him catch up, kill him and take a memory stick from his bag.


In contrast to the older teenager and his scruffy look, the two men chasing him are dressed more smart in order to establish they are from a different social class, and separate the two sets of characters. The stereotype of these businessmen being rational and professional is changed in this film as they are shown chucking trolleys out of the way and doing anything to get to their guy.


3. What media institution might distribute your media product and why?

Although our film is relatively low budget and British we could have some interest from Hollywood studios, however we are more likely to get interest from a small British copany such as Film4 that wouldn't expect our movie to make a large profit. However, this would have its benefits as if Film4 distributed 72 Hours we would have access to their television channel, internet site and their high profile market. Film4 already have an established fan base, and this would allow our film the promotion it needed to attract attention. This film company normally distributes low budget British films, therefore I think this media institution would be more beneficial to our film than a big Hollywood studio such as 20th Century Fox.



4. Who would be the audience for your media product?

Our chosen demographic was an age group of 15 - 23 year olds, with males probably most likely to see our film. This was because of our target research questionnaire we did months ago. We found that this age group were most likely to watch newer gangster/thriller films that developed on conventions already set up by films like Scarface and the Godfather.

We decided to have the film rating at a 15 so it would be available to a wider range of people, even though this meant making some of the violence and drug scenes less graphic. Our research supports the idea that men are more likely to see the film due to the violence, drug abuse, and sex scenes; and although well-known actors are key to a films popularity, establishing the gangster/thriller genre is just as important, therefore the promotion will have to include typical conventions of our films genre.



5. How did you attract/address your audience?

We found out from our questionnaire that well known actors and an obvious genre would attract our target audience to watch our new film, and although we obviously could not include a famous actors now, we could in the final film perhaps with the support of a big Hollywood company. However it is more likely that we get distributed by Film4, a small British company, and have clearly demonstrated conventions of the genre to attract our audience. This includes a chase, death and typical gangster costumes. The speed of the chase, annonymity of characters and the inclusion of '72 Hours earlier...' at the end of the credits are left to keep the audience guessing so they want to find out more and continue watching, as well as being more typical conventions of a gangster/thriller film.


6. What have you learnt about technologies from the process of constructing this product?

I have learnt a lot about technology, in particular the use of cameras, editing software and blogging.
Although I was in the final production and therefore couldn't be filming, I still played a big part in finding locations and different angles, and also filmed much of the preliminary and Juno remake. I learnt how to film professionally and that I must have a few seconds of film before and after the action to allow time for editing. The editing software was especially difficult to use and I think we did well to edit the film together after facing difficulties such as our rough cut being deleted, and struggling to find appropriate titles. However I would now be much more confident using this equipment, and feel that our final product shows we had a good understanding of the software. Blogging was also completely new to me, and although it was a struggle to get pictures and videos on, I think I overcame these problems using common sense and learnt to blog quite well.


7. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to full product?

I feel that I have learnt a lot since my preliminary project, and when comparing that to my final piece you can see the difference in quality. When filming the preliminary we only filmed what we needed, so learnt from this and in our main task we filmed lots of different angles of the same clip, for example the trolley.

We also learnt that the microphone and editing software were not easy to use, and the microphone did not have a good enough quality to put in our final piece. We decided to have just music in our final task as to make sound more professional, and included the credits inbetween action shots to split the action and make it look again more professional. I also learnt that certain angles do not work well together from the preliminary, and that in order for the action to flow it needed to be split up and seen from clear and distinctive angles, something we used in our final product.

Costumes and representation

These pictures show the final costumes me, Kiel and Ryan were wearing:

Ryan was wearing a pair of smart yet casual trousers and a blue jumper to suggest how ordinary he is, and to not draw attention to him. This costume shows he is just an ordinary person and he blends into the crowd, however it soon becomes apparent he isn't just a normal person in the street when he starts getting chased. Ryans character is called Guy Smith, just an average name as the character is supposed to blend in and look average all the way through the film.



Mine and Kiels costumes are very formal and smart. Instead of being dressed exactly the same we decided to dress smart to show we were working together, yet a hint of individuality to suggest we are not the same person. This is not like usual gangsters who all dress the same, and we did this on purpose to show our differences as characters. These two gangsters are known by number one and two, however no one knows which one is which as they always work together.

Saturday, 1 May 2010

Filming

Filming yesterday was very successful as we got all of the new shots we would need for our production. There were some problems including the skip, but we had a lot of difficulty filming a close up of me and kiel running towards the camera. We got over this by sitting Ryan in a trolley and pulling him backwards while running towards him. Apart from these two things filming went very smoothly and we will be editing these new clips with our old footage next week.
Whilst filming we didn't have to have permission to film near Tesco or the streets just outside of it, however we were met by people doing their gardens and also a security guard from Tesco while filming. These people were simply interested in what we were filming and said we could continue when we asked for their permission.

Skip


Whilst filming yesterday we came across a problem as a skip had been put in one of our old location s we needed for filming again. However, as the shots were all close-ups and shots facing away from the skip, we could carry on as usual and just move to the left slightly. This shows continuity as you cannot see the skip, as you couldn't before.

Wednesday, 28 April 2010

More filming

We have organised to film our extra shots and edit them on Friday morning. All of us actors have to wear the same clothes as last week, and hopefully the weather will be the same so the film will look continuous. We have considered health and safety issues, and will not be filming anything too risky with the cameras and actors as we d not want any injuries or to break the camera.

Tuesday, 27 April 2010

Audience Feedback

After showing our rough cut, we gained some audience feedback that told us our stlye was slique and the piece could be improved by using a different shots than we have not already used. The feedback also said that we had used a lot of mid-shots and long-shots, and although this was okay because our film was full of action, we needed to create a broader range of shots by adding more in. These include an establishing shot, close-ups of when characters are running or scared, tand cuts to make to some of our other shots, in order to keep the chase fast paced.

Due to this audience response we are going to change the ending of 72 Hours so the evil characters could empty the contents of the hero's bag onto the floor, then pick up an item such as a memory stick to make the audience want to watch to find out what the item means. There would be a close up on the item pulled out of the bag, again just to aadd in more different shots.

Rough Cut

This is the first rough cut for 72 Hours, unfortunately there was a problem with sound again and there is no sound at all. Also the ending is missing and I am working on the film to try and make this right: